Devlog1

Introduced
This devlog introduced the game and established the following goals:

- Game title announced as "Zoe and the Cursed Dreamer"

- Game is action RPG as opposed to turn based

- Character centric story

- Earn coins from slaying monster

- Coins are used for items and potions

- Open traversable world

- Aesthetic described as "Cute but deadly"

- Base building

- May not be implemented

- Forested area is the first one developed

- Shade is a semi-transparent tile set

- Tilset is 24x24

- Procedural generation not part of initial planning

- Magic items

- Ability to build Wizard classes

- Spells are bound to items not character

- Warrior Class

- Specialize in Melee combat

- Rouge Class

- Ranged combat

- Close quarter 'stabby-stabby' combat

- Deception

- Stealth

- *Rogue setup will get special care*

- Exploration as a core game focus

- Dungeons

- Towns

- One that the player primarily interacts with

- Relationship system

- Not based on gift list

Changed
Introduction of project. No changes.