Devlog3

NPCs
Initial village NPCs are introduced with scaffold backstories:

Selena: she is described as a young woman who chooses to live on the edge of town but is liked and respected by the town where she uses her skill and knowledge to help with minor matters, often failing and with amusing side effects


 * Witch sprite has a small blue bird in her hair


 * Character is unnamed

Teddy, designed in Livestream3 he is described as a large round man who is bald by choice who may possess an imposing figure but is a giant softy. He enjoys baking, but prefers to keep it a secret.


 * Character is unnamed

Lafo Introduced from livestream 5 as a ship wrecked adventure trying to fix his boat and return home.


 * Character is unnamed

Town
Initial town design introduced.


 * Houses exist in the 'Town' scene and are not separate scenes that launch when you enter a door


 * Mechanic for roof appearance/disappearance based on player being in the house is introduced


 * Walls are split into two sets of tiles, top and bottom, with the top using autotiles.


 * Objects are placed freely in the world and not snapped to a grid

Changed
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